[Updated 10/21] PTR Patch Notes 10/20/2016 : Overwatch

[Updated 10/21] PTR Patch Notes 10/20/2016 : Overwatch
A new Overwatch update is now available on the public testing realm (PTR).

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

SPECIAL REQUEST FROM BLIZZARD
In addition to the balance changes and bug fixes listed below, a big focus of this PTR will be to thoroughly test a variety of data-optimization improvements we’ve been working on behind-the-scenes. The nature of these improvements means that the size of this particular patch will be much larger than normal, but the upside is that the underlying changes will help us more efficiently introduce new content as well decrease the downtime players experience when loading maps.

On that note, if you’ve experienced lengthy load times in the past, we’d love it if you could spend a little time on the PTR and then share your experiences on the official forums. If your load times decrease, awesome—let us know! And if your load times increase, we’d like to hear about that too.

We’re looking forward to your feedback, and thank you for helping us improve Overwatch

GENERAL UPDATES
General
  • Made several adjustments to the amount of experience needed to level
    • The amount of experience needed to reach each level between 1 and 13 remains unchanged
    • The amount of experience needed to reach each level between 14 and 100 has been slightly reduced
    • The amount of experience needed to reach each level after 100 is now constant (20k EXP) and will no longer reset with each promotion
Developer Comments: With the way our experience curve works right now, players can move quickly through the first 23 levels of each promotional tier (1-23, 101-123, 201-223, etc). This is because when a player is promoted every 100 levels, the experience curve essentially resets. While this reset has worked pretty well so far, it’s also encouraged some people to stop playing the game altogether once they’re promoted—the goal of this being to save those first 23 levels specifically for seasonal events. To help address this, the experience needed for all post-promotion levels (i.e. any level after 100) is now a consistent 20k and will no longer reset. The total experience required to gain 100 levels after a promotion is roughly unchanged, however. In addition, the total experience required to earn your first 100 levels (before your first promotion) has been slightly reduced.

HERO BALANCE CHANGES
General
  • Dealing damage to non-players (like like Torbjorn's turrets or Symmetra's teleporter), no longer charges ultimate abilities
  • Ultimate costs have been increased by 25% for all heroes


D. Va
  • Mech health increased to 200 (formerly 100). Armor remains at 400
  • Movement speed while firing has been increased by 25%
  • Call Mech
    • Ultimate cost has been decreased by 20%
    • Developer Comments: This reduces the cost back down to what it was before the global ultimate cost change.


Soldier: 76
  • Pulse Rifle
    • Bullet damage increased from 17 to 20
    • Maximum bullet spread Increased from 2.2 to 2.4


Ana
  • Nano Boost
    • No longer increases move speed


Mei
  • Blizzard
    • Ultimate cost has been increased by 15%


Lúcio
  • Amp It Up
    • Healing-per-second has been decreased by 10%


Zarya
  • Particle Barrier
    • Power gained from barriers decreased by 20%
  • Projected Barrier
    • Power gained from barriers decreased by 20%


Torbjörn
  • Scrap is now automatically generated over time
  • The amount of scrap collected from a fallen enemy has been decreased by 40%
  • Forge Hammer
    • Swing speed increased by 25%
    • Damage decreased by 27%

Widowmaker
  • Venom Mine
    • Explosion no longer damages the player who placed the mine
  • Widow’s Kiss
    • Charge rate increased by 20%


Pharah
  • Rocket Launcher
    • Minimum explosion damage has been increased to 25% of rocket’s total damage (formerly 12%)
    • Minimum explosion knockback has been decreased to 0% of rocket’s total knockback (formerly 75%)


Mercy
  • Passive health regeneration now kicks in when Mercy avoids taking damage for 1 second (formerly 3 seconds)


BUG FIXES
General
  • Fixed an issue that sometimes prevented the PC Client from closing properly, subsequently making the Battle.net application think the game was still running
  • Fixed a bug preventing players from receiving credit toward the Most Healing Done commendation
  • Fixed a bug preventing the fourth column on the friends list from being displayed properly
AI
  • Fixed a bug that caused the McCree bot to Combat Roll into the well on Ilios
Competitive Play
  • Fixed a bug that could cause overtime to continue indefinitely on Assault maps
  • Fixed a bug that could cause matches to begin with only 11 connected players
Heroes
  • Fixed a bug that prevented Ana’s healing stats from showing up in the Career Profile page
  • Fixed a bug causing irregular placement of the pumpkin on Genji’s “Pumpkin Carving” Highlight intro when certain skins were equipped
  • Fixed a bug preventing Mercy’s staff from showing up in the “Guardian Angel” highlight intro when her Cobalt skin was equipped
  • Fixed a bug preventing Reaper’s “R.I.P.” victory pose from animating correctly when the game client isn’t in focus
  • Fixed a bug preventing some of Tracer’s voice lines from activating when her Punk skin is equipped
Maps
  • Fixed a bug on Watchpoint: Gibraltar that allowed players to reach an unintended perch near the final objective


Amendair - 2016-10-24 18:59:22

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